Command |
Values |
Description |
ARPG |
abcd |
cycle through relative pitches a, b, c, and d by semitone |
CRSH* |
aabb |
bb = crush setting (from 0 to 0xF, 0x0 is 1 bit, 0xF is 16bit) |
DLAY* |
--bb |
delay the note to be played by bb tics |
FCUT |
aabb |
adjust the filter cutoff to bb at speed aa |
FLTR |
aabb |
lowpass filter, set absolute frequency value for cutoff aa & resonance bb |
FRES |
aabb |
adjust the filter resonance to bb at speed aa |
FBMX |
aabb |
go to feedback mix xxbb at aaxx speed |
FBTN |
aabb |
go to feedback tune xxbb at aaxx speed |
HOP* |
aabb |
play position will jump to the next phrase in a chain, jumping directly at position bb in the phrase. Tables: cursor position will jump to row bb aa times, then pass thru the hop command and continue thru the rest of the table |
IRTG |
aabb |
(see below) |
KILL* |
--bb |
instrument will stop playing after aa ticks (midi stop) |
LEGA* |
aabb |
performs an exponential pitch slide from previous note value to pitch bb at speed aa |
LPOF |
aaaa |
LooP OFset: Shift both the loop start & loop end values aaaa digits |
PAN* |
aabb |
where bb is the pan destination and aa is the speed to get there |
PFIN |
aabb |
PitchFINetune: where bb is the width and aa is the speed to get there |
PLOF |
aabb |
PLayOFfset virtually cuts any sample in 256 chunks. jump absolutely to chunk aa or relatively move forward/back bb chunks |
PTCH* |
aabb |
aa = time, bb = pitch change |
RTRG* |
aabb |
aa = move the loop forward of aa ticks, bb = the number of ticks used for the looping (speed of retrigger effect) |
TABL* |
--bb |
triggers table bb |
TMPO* |
--bb |
sets the tempo to hex value –bb |
VOLM* |
aabb |
starting from the instrument's volume setting, approach volume bb at speed aa. 00 is the lowest volume and 00 is the fastest speed (to achieve sounds that grow in volume, make an instrument with volume 0 and then apply the VOLM command) |